![]() That is, UVs act as marker points that control which points (pixels) on the texture map correspond to which points (vertices) on the mesh. UVs are essential in that they provide the connection between the surface mesh and how the image texture gets mapped onto the surface mesh. UV texture space facilitates the placement of image texture maps on a 3D surface. ![]() UV texture space uses the letters U and V to indicate the axes in 2D. UVs exist to define a two-dimensional texture coordinate system, called UV texture space. UVs (pronounced U-VEEZ) are two-dimensional texture coordinates that reside with the vertex component information for polygonal and subdivision surface meshes.
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